Into The War was an FPS multiplayer game based on the idea of today's modern war mixed with free running abilities. I worked as the Lead Level Designer for this project and lead a team of designers to design the most immersive maps that we could. I would create and manage the team's Level Design Documents, while regularly meeting with the other designers to make iterations on their levels. In addition, I would design the balance and flow of my own levels and tweak them based off live data. I was also responsible with running our Thunderclap campaign with only 6 days left we were able to reach the numbers shown below.