Role:   Lead Level Designer/Level Designer  Balance, flow, managed Level Design Documents, event scripting   Tools Used:   Unity3D, Adobe Photoshop   Programming Languages Used:   C#   Length:   < 1 year   Platform:   PC - Through Steam   Achiev
       
     
  Role:   Lead Level Designer/Level Designer  Balance, flow, managed Level Design Documents, event scripting   Tools Used:   Unity3D, Adobe Photoshop   Programming Languages Used:   C#   Length:   < 1 year   Platform:   PC - Through Steam   Achiev
       
     

Role:

Lead Level Designer/Level Designer

Balance, flow, managed Level Design Documents, event scripting

Tools Used:

Unity3D, Adobe Photoshop

Programming Languages Used:

C#

Length:

< 1 year

Platform:

PC - Through Steam

Achievements:

-30,000 unique activations.

-Finished #1 in Steam's Greenlight program.

Overview:

Into The War was an FPS multiplayer game based on the idea of today's modern war mixed with free running abilities.  I worked as the Lead Level Designer for this project and lead a team of designers to design the most immersive maps that we could.  I would create and manage the team's Level Design Documents, while regularly meeting with the other designers to make iterations on their levels.  In addition, I would design the balance and flow of my own levels and tweak them based off live data.  I was also responsible with running our Thunderclap campaign with only 6 days left we were able to reach the numbers shown below.