Jake Shuman

Game Designer

  • Home
  • Released Games
  • Virtual Reality Game
  • Game Design for Charity
  • Pixel Art
  • Personal Projects
  • Resume & Contact
  • Home
  • Released Games
  • Virtual Reality Game
  • Game Design for Charity
  • Pixel Art
  • Personal Projects
  • Resume & Contact

Featured
  Role:   -Level Designer  -System Designer  -Concept & Documentation  -Game Designer  -Programmer   Tools Used:   Unity3D, Blender, Adobe Illustrator/Photoshop, Microsoft Visio.  Unity's built in analytics.   Length:   1 year   Programming Langu
Aug 25, 2017
Aug 25, 2017

Role:

-Level Designer

-System Designer

-Concept & Documentation

-Game Designer

-Programmer

Tools Used:

Unity3D, Blender, Adobe Illustrator/Photoshop, Microsoft Visio.

Unity's built in analytics.

Length:

1 year

Programming Languages Used:

C#

Platform:

PC - Through Steam

HTC Vive

Overview:

This game started as a prototype and was eventually pitched to Rikkir. The game was accepted and we went into production.  The game asks the player to solve a variety of challenging environmental puzzles that are designed around simply throwing a ball.  With the help of gravity and property changing objects, the player can get creative with the ball's physics in order to reach the goal.

Aug 25, 2017
View fullsize last screenshot.png
View fullsize screenshotsomething.png
View fullsize screenshot6.png
View fullsize screenshot5.png
View fullsize screenshot4.png
View fullsize screenshot3.png
View fullsize screenshot2.png
View fullsize screenshot1.png