Unity3D, Blender, Adobe Illustrator/Photoshop, Microsoft Visio.
Unity's built in analytics.
Length:
1 year
Programming Languages Used:
C#
Platform:
PC - Through Steam
HTC Vive
Overview:
This game started as a prototype and was eventually pitched to Rikkir. The game was accepted and we went into production. The game asks the player to solve a variety of challenging environmental puzzles that are designed around simply throwing a ball. With the help of gravity and property changing objects, the player can get creative with the ball's physics in order to reach the goal.