Role:
Senior Game Designer
Balanced Levels, analyzed player analytics, hypothesized experiments based on metrics, wrote documentation, mentored junior designers, Designed and lead new features from concept to implementation.
Tools Used:
Unity3D, Custom Engine, Microsoft Office, Adobe illustrator/Photoshop, Confluence,Miro
Programming Languages Used:
C#
Length:
< 1 year
Platform:
iOS, Android
Overview:
Led prototyping initiatives, and designed new tools & gameplay. Mentored junior designers and managed documentation
-Designing new tools, then improvements to existing tools
-Designing a system that semi-procedurally built the world based on parameters
-Designing gameplay and leading prototypes to discover new gameplay