Role:
Senior Game Designer
Balanced Levels, analyzed player analytics, hypothesized experiments based on metrics, wrote documentation, mentored junior designers, Designed and lead new features from concept to implementation.
Tools Used:
Unity3D, Custom Engine, Microsoft Office, Adobe illustrator/Photoshop
Programming Languages Used:
C# (during experimentation projects)
Length:
< 1 year
Platform:
Windows, IOs, Android
Overview:
While working on Knight Fights, I was responsible for working directly with the development team and increase the game’s KPIs. I worked directly with a team of data scientists to run hypothesis driven experiments aimed at better understanding the player motivation. After constructing a reliable player profile, we begun making improvements to the game using our new understanding of the player. This was quite successful and saw large improvements to the game’s overall metrics.
From here, using our understanding of the player, I designed new features and lead those features from concept to implementation of the game