Overview:
My mission for this project was to design a new mode that fit into the Candy Crush Franchise, not just the original Candy Crush. After analyzing every game mode in the Candy Franchise we developed a tool that could identify content/features that are too similar to one another. With this, we were able to quickly design concepts around weak areas of the game.
My Role:
Game (Systems) Designer
While working on the Candy Crush Team, I was tasked with building a new Game Mode that would become part of the permanent rotation in Candy Crush. After reviewing all of our current game modes, I was able to categorize the entire franchise and determine which defining qualities existing game modes had. With this data, I was able to design 10 unique game modes that fulfill the casual nature of Candy Crush. After presenting this to the team, I was able to incorporate feedback into the designs and eventually a new mode was chosen. I lead this new mode from concept to prototyping before handing it off to a junior designer and assisted them with it’s development.
Extras:
The method we used for categorizing all of Candy Crush’s Game Modes was adopted by all of the game teams and now is used as a measuring tool for determining weak points in our game’s content.