Role:
Level Designer/Game Designer
Balanced Levels, analyzed player analytics, hypothesized experiments and drove them until completion, Wrote documentation, mentored junior designers, Designed game modes/game elements, Managed all documentation
Tools Used:
Unity3D, Custom Engine, Microsoft Office, Adobe illustrator/Photoshop, in house built analytics.
Programming Languages Used:
C# (during experimentation projects)
Length:
< 1 year
Platform:
Windows, IOs, Android, Facebook
Overview:
I took my learnings from Candy Crush Jelly and applied them to the original Candy Crush. I applied my hypothesis from Candy Crush Jelly that returned an overall increase to level production by 20% and decreased player churn to original Candy Crush. This returned an increase to level production by roughly 38% and gave designers the power to identify weak spots in their daily designs.
Feb 12, 2019