Role:
Technical Level Designer/Game Designer
Balanced Levels, analyzed player analytics, hypothesized experiments and drove them until completion, Wrote documentation, mentored junior designers.
Tools Used:
Unity3D, Custom Engine, Microsoft Office, Adobe illustrator/Photoshop, in house built analytics.
Programming Languages Used:
C# (during experimentation projects)
Length:
< 1 year
Platform:
Windows, IOs, Android, Facebook
Overview:
During my time on candy Crush Jelly, my biggest accomplishment was driving a hypothesis that increased level production and decreased player churn. In short, the project saw missed potential in an area of the game. After investigating and forming a potential solution, the game itself saw a decrease in churn and helped level designers create levels quicker than they ever have before. Overall, the increase was roughly 20%.