Role:   Technical Level Designer/Game Designer  Balanced Levels, analyzed player analytics, hypothesized experiments and drove them until completion, Wrote documentation, mentored junior designers.   Tools Used:   Unity3D, Custom Engine, Microsoft
       
     
  Role:   Technical Level Designer/Game Designer  Balanced Levels, analyzed player analytics, hypothesized experiments and drove them until completion, Wrote documentation, mentored junior designers.   Tools Used:   Unity3D, Custom Engine, Microsoft
       
     

Role:

Technical Level Designer/Game Designer

Balanced Levels, analyzed player analytics, hypothesized experiments and drove them until completion, Wrote documentation, mentored junior designers.

Tools Used:

Unity3D, Custom Engine, Microsoft Office, Adobe illustrator/Photoshop, in house built analytics.

Programming Languages Used:

C# (during experimentation projects)

Length:

< 1 year

Platform:

Windows, IOs, Android, Facebook

Overview:

During my time on candy Crush Jelly, my biggest accomplishment was driving a hypothesis that increased level production and decreased player churn. In short, the project saw missed potential in an area of the game. After investigating and forming a potential solution, the game itself saw a decrease in churn and helped level designers create levels quicker than they ever have before. Overall, the increase was roughly 20%.