Role:    Senior Game Designer    Balanced Levels, analyzed player analytics, hypothesized experiments based on metrics, wrote documentation, mentored junior designers, Designed and lead new features from concept to implementation.     Tools Used:
       
     
 Role:    Senior Game Designer    Balanced Levels, analyzed player analytics, hypothesized experiments based on metrics, wrote documentation, mentored junior designers, Designed and lead new features from concept to implementation.     Tools Used:
       
     

Role:

Senior Game Designer

Balanced Levels, analyzed player analytics, hypothesized experiments based on metrics, wrote documentation, mentored junior designers, Designed and lead new features from concept to implementation.

Tools Used:

Unity3D, Custom Engine, Microsoft Office, Adobe illustrator/Photoshop, Confluence,Miro

Programming Languages Used:

C#

Length:

< 1 year

Platform:

iOS, Android

Overview:

Led prototyping initiatives, and designed new tools & gameplay. Mentored junior designers and managed documentation

-Designing new tools, then improvements to existing tools
-Designing a system that semi-procedurally built the world based on parameters
-Designing gameplay and leading prototypes to discover new gameplay