Role:   Game Designer, Puzzle Designer  document writer, monetization, feature design, storyboarding  play-testing, concept design    Tools Used:   Microsoft Office, Flurry Analytics, Adobe Illustrator   Length:   > 1 year   Platform:   iOS
       
     
  Role:   Game Designer, Puzzle Designer  document writer, monetization, feature design, storyboarding  play-testing, concept design    Tools Used:   Microsoft Office, Flurry Analytics, Adobe Illustrator   Length:   > 1 year   Platform:   iOS
       
     

Role:

Game Designer, Puzzle Designer

document writer, monetization, feature design, storyboarding

play-testing, concept design 

Tools Used:

Microsoft Office, Flurry Analytics, Adobe Illustrator

Length:

> 1 year

Platform:

iOS & Android

Achievements:

-Nominated for best design at Indiecade & Casual Connect.

Overview:

I started as a general Game Designer right after pre-production.  The first thing I reworked was the tutorial we had in place based off the feedback from live data.  Soon after, I helped reshape the rewards and scoring system.  In addition, I designed an AI system that would allow the player to play against predetermined levels and AI bots, but this was never fully implemented into the game.