Role:
Game Designer, Puzzle Designer
document writer, monetization, feature design, storyboarding
play-testing, concept design
Tools Used:
Microsoft Office, Flurry Analytics, Adobe Illustrator
Length:
> 1 year
Platform:
iOS & Android
Achievements:
-Nominated for best design at Indiecade & Casual Connect.
Overview:
I started as a general Game Designer right after pre-production. The first thing I reworked was the tutorial we had in place based off the feedback from live data. Soon after, I helped reshape the rewards and scoring system. In addition, I designed an AI system that would allow the player to play against predetermined levels and AI bots, but this was never fully implemented into the game.