Jake Shuman

Game Designer

  • Home
  • Released Games
  • Virtual Reality Game
  • Game Design for Charity
  • Pixel Art
  • Personal Projects
  • Resume & Contact
  • Home
  • Released Games
  • Virtual Reality Game
  • Game Design for Charity
  • Pixel Art
  • Personal Projects
  • Resume & Contact
Featured
  Role:   Lead Level Designer/Level Designer  Balance, flow, managed Level Design Documents, event scripting   Tools Used:   Unity3D, Adobe Photoshop   Programming Languages Used:   C#   Length:   < 1 year   Platform:   PC - Through Steam   Achiev

Role:

Lead Level Designer/Level Designer

Balance, flow, managed Level Design Documents, event scripting

Tools Used:

Unity3D, Adobe Photoshop

Programming Languages Used:

C#

Length:

< 1 year

Platform:

PC - Through Steam

Achievements:

-30,000 unique activations.

-Finished #1 in Steam's Greenlight program.

Overview:

Into The War was an FPS multiplayer game based on the idea of today's modern war mixed with free running abilities.  I worked as the Lead Level Designer for this project and lead a team of designers to design the most immersive maps that we could.  I would create and manage the team's Level Design Documents, while regularly meeting with the other designers to make iterations on their levels.  In addition, I would design the balance and flow of my own levels and tweak them based off live data.  I was also responsible with running our Thunderclap campaign with only 6 days left we were able to reach the numbers shown below. 

View fullsize MilitaryMap.png
View fullsize MilitaryMap2.png
View fullsize Desert2.png
View fullsize Desert3.png
View fullsize Desert4.png
View fullsize DesertMain.png
View fullsize Military3.png
View fullsize Military4.png