Role:   Game Designer, Puzzle Designer  document writer, monetization, feature design, storyboarding  play-testing, concept design,     Tools Used:   Microsoft Office, Flurry Analytics, Adobe Illustrator, Adobe Photoshop, Edge Animate   Length
       
     
  Role:   Game Designer, Puzzle Designer  document writer, monetization, feature design, storyboarding  play-testing, concept design,     Tools Used:   Microsoft Office, Flurry Analytics, Adobe Illustrator, Adobe Photoshop, Edge Animate   Length
       
     

Role:

Game Designer, Puzzle Designer

document writer, monetization, feature design, storyboarding

play-testing, concept design,  

Tools Used:

Microsoft Office, Flurry Analytics, Adobe Illustrator, Adobe Photoshop, Edge Animate

Length:

> 6 months

Platform:

iOS & Android

Achievements:

-Winner "Best Indie Game of 2015" at Canadian Videogame Awards.

-Top 100 downloaded games (2015) in the Canadian iOS store.

Overview:

I was fortunate to design majority of the final product you see today.  I designed the core mechanics with the cooperation of my team, which lead me to design the other systems that are currently in place.  I researched and designed the monetization techniques, along with the reward and objective system for each level.  Each level is a puzzle in a special form presented to the player.  I primarily focused on designing these levels and using live data to reiterate them to keep the player engaged.