Role:
Game Designer, Puzzle Designer
document writer, monetization, feature design, storyboarding
play-testing, concept design,
Tools Used:
Microsoft Office, Flurry Analytics, Adobe Illustrator, Adobe Photoshop, Edge Animate
Length:
> 6 months
Platform:
iOS & Android
Achievements:
-Winner "Best Indie Game of 2015" at Canadian Videogame Awards.
-Top 100 downloaded games (2015) in the Canadian iOS store.
Overview:
I was fortunate to design majority of the final product you see today. I designed the core mechanics with the cooperation of my team, which lead me to design the other systems that are currently in place. I researched and designed the monetization techniques, along with the reward and objective system for each level. Each level is a puzzle in a special form presented to the player. I primarily focused on designing these levels and using live data to reiterate them to keep the player engaged.